This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using Active Appearance Models. The classical appearancebased tracking su...
We introduce a procedure to estimate human face high level animation parameters from a marker-less image sequence in presence of strong illumination changes. We use an efficient a...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using deformable 3D models. For each frame, the proposed adaptation is sp...