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» Animating 3D Facial Models with MPEG-4 FaceDefTables
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CA
2002
IEEE
14 years 1 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
MMM
2003
Springer
166views Multimedia» more  MMM 2003»
14 years 1 months ago
Emotional Communication with Virtual Humans
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
IBPRIA
2005
Springer
14 years 2 months ago
Performance Driven Facial Animation by Appearance Based Tracking
We present a method that estimates high level animation parameters (muscle contractions, eye movements, eye lids opening, jaw motion and lips contractions) from a marker-less face ...
José Miguel Buenaposada, Enrique Muñ...
HCI
2009
13 years 6 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
FGR
2004
IEEE
216views Biometrics» more  FGR 2004»
14 years 8 days ago
Multimodal Coordination of Facial Action, Head Rotation, and Eye Motion during Spontaneous Smiles
Both the configuration of facial features and the timing of facial actions are important to emotion and communication. Previous literature has focused on the former. We developed ...
Jeffrey F. Cohn, Lawrence Ian Reed, Tsuyoshi Moriy...