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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 1 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ICPADS
2008
IEEE
14 years 1 months ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang
SSDBM
2009
IEEE
119views Database» more  SSDBM 2009»
14 years 2 months ago
Identifying the Most Endangered Objects from Spatial Datasets
Abstract. Real-life spatial objects are usually described by their geographic locations (e.g., longitude and latitude), and multiple quality attributes. Conventionally, spatial dat...
Hua Lu, Man Lung Yiu