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» Animating Scanned Human Models
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SCA
2007
13 years 10 months ago
Multiobjective control with frictional contacts
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in...
Yeuhi Abe, Marco da Silva, Jovan Popovic
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 1 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
MMM
2008
Springer
128views Multimedia» more  MMM 2008»
14 years 2 months ago
Semantic Quantization of 3D Human Motion Capture Data Through Spatial-Temporal Feature Extraction
3D motion capture is a form of multimedia data that is widely used in animation and medical fields (such as physical medicine and rehabilitation where body joint analysis is neede...
Yohan Jin, B. Prabhakaran
ISER
1997
Springer
202views Robotics» more  ISER 1997»
14 years 1 days ago
Interactive Visual and Force Rendering of Human-Knee Dynamics
The kinematics and force/displacement relationships of elements of biological joints are notoriously difficult to understand. In particular, the human knee has bearing surfaces o...
Randy E. Ellis, P. Zion, C. Y. Tso
CGF
2005
84views more  CGF 2005»
13 years 7 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...