Sciweavers

677 search results - page 105 / 136
» Animating human athletics
Sort
View
AVI
2008
14 years 1 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
NN
2000
Springer
170views Neural Networks» more  NN 2000»
13 years 10 months ago
Synthetic brain imaging: grasping, mirror neurons and imitation
The article contributes to the quest to relate global data on brain and behavior (e.g. from PET, Positron Emission Tomography, and fMRI, functional Magnetic Resonance Imaging) to ...
Michael A. Arbib, Aude Billard, Marco Iacoboni, Er...
ICCV
2003
IEEE
15 years 26 days ago
3D Tracking = Classification + Interpolation
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
Carlo Tomasi, Slav Petrov, Arvind Sastry
ICML
2009
IEEE
14 years 11 months ago
Unsupervised hierarchical modeling of locomotion styles
This paper describes an unsupervised learning technique for modeling human locomotion styles, such as distinct related activities (e.g. running and striding) or variations of the ...
Wei Pan, Lorenzo Torresani
CHI
2009
ACM
14 years 11 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle