Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
The article contributes to the quest to relate global data on brain and behavior (e.g. from PET, Positron Emission Tomography, and fMRI, functional Magnetic Resonance Imaging) to ...
Michael A. Arbib, Aude Billard, Marco Iacoboni, Er...
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
This paper describes an unsupervised learning technique for modeling human locomotion styles, such as distinct related activities (e.g. running and striding) or variations of the ...
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...