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TOG
2002
121views more  TOG 2002»
13 years 7 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
ICIP
2007
IEEE
14 years 2 months ago
Orthogonal Diagonal Projections for Gait Recognition
Gait has received much attention from researchers in the vision field due to its utility in walker identification. One of the key issues in gait recognition is how to extract di...
Daoliang Tan, Kaiqi Huang, Shiqi Yu, Tieniu Tan
SI3D
2010
ACM
14 years 1 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
PG
2003
IEEE
14 years 1 months ago
Illustration Watermarks for Vector Graphics
Digital watermarking is a technique for embedding information into data, such as images, 3D models, or audio files, such that some properties (i. e., security, imperceptibility, ...
Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thom...
SIGGRAPH
1994
ACM
13 years 12 months ago
Interactive pen-and-ink illustration
We present an interactive system for creating pen-and-ink illustrations. The system uses stroke textures--collections of strokes arranged in different patterns--to generate textur...
Michael Salisbury, Sean E. Anderson, Ronen Barzel,...