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CGF
2008
156views more  CGF 2008»
13 years 9 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
MICCAI
2006
Springer
14 years 10 months ago
Adaptive Script Based Animations for Intervention Planning
We describe scripting facilities to create medical animations for intervention planning based on medical volume data and derived segmentation information. A data independent script...
Konrad Mühler, Ragnar Bade, Bernhard Preim
NPAR
2000
ACM
14 years 2 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
ISBI
2006
IEEE
14 years 10 months ago
3D tumor shape reconstruction from 2D bioluminescence images
This paper introduces a novel and efficient algorithm for reconstructing the 3D shapes of tumors from a set of 2D bioluminescence images which are taken by the same camera but aft...
Junzhou Huang, Xiaolei Huang, Dimitris N. Metaxas,...
SG
2010
Springer
14 years 2 months ago
Art 101: Learning to Draw through Sketch Recognition
iCanDraw is a drawing tool that can assist novice users to draw. The goal behind the system is to enable the users to perceive objects beyond what they know and improve their spati...
Tracy Hammond, Manoj Prasad, Daniel Dixon