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CIE
2005
Springer
15 years 2 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
GRAPHITE
2005
ACM
15 years 7 months ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
CMMR
2004
Springer
124views Music» more  CMMR 2004»
15 years 7 months ago
Collaborative Computer-Aided Parameter Exploration for Music and Animation
Although many artists have worked to create associations between music and animation, this has traditionally be done by developing one to suit the pre-existing other, as in visuali...
Daryl H. Hepting, David Gerhard

Source Code
2556views
17 years 2 days ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...