Sciweavers

100 search results - page 4 / 20
» Animating the Human Muscle Structure
Sort
View
CGI
2004
IEEE
13 years 11 months ago
Combination of Facial Movements on a 3D Talking Head
Facial movements play an important role in interpreting spoken conversations and emotions. There are several types of movements, such as conversational signals, emotion displays, ...
The Duy Bui, Dirk Heylen, Anton Nijholt
AMDO
2006
Springer
13 years 11 months ago
Transferring a Labeled Generic Rig to Animate Face Models
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
Verónica Costa Teixeira Orvalho, Ernesto Za...
FGR
2004
IEEE
163views Biometrics» more  FGR 2004»
13 years 11 months ago
Model-Based and Image-Based Methods for Facial Image Synthesis, Analysis and Recognition
We review several model-based and image-based methods that we have developed for analyzing, synthesizing, and recognizing facial images. Our model-based methods include a sophisti...
Demetri Terzopoulos, Yuencheng Lee, M. Alex O. Vas...
CVPR
2012
IEEE
11 years 10 months ago
From Pictorial Structures to deformable structures
Pictorial Structures (PS) define a probabilistic model of 2D articulated objects in images. Typical PS models assume an object can be represented by a set of rigid parts connecte...
Silvia Zuffi, Oren Freifeld, Michael J. Black
CGIM
2003
13 years 9 months ago
Modeling an Infinite Emotion Space for Expressionistic Cartoon Face Animation
Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...
Prashant Chopra, Joerg Meyer