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» Animation: From Cartoons to the User Interface
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TOG
2012
253views Communications» more  TOG 2012»
11 years 10 months ago
Exploring collections of 3D models using fuzzy correspondences
Large collections of 3D models from the same object class (e.g., chairs, cars, animals) are now commonly available via many public repositories, but exploring the range of shape v...
Vladimir G. Kim, Wilmot Li, Niloy J. Mitra, Stephe...
ICASSP
2008
IEEE
14 years 1 months ago
Nonnegative matrix factorization for real time musical analysis and sight-reading evaluation
Sight-reading is the ability to read and perform music from a written score with little or no preparation. Though an integral part of musicianship, it is rarely or minimally addre...
Chih-Chieh Cheng, D. Jingtong Hu, Lawrence K. Saul
ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
CHI
2000
ACM
13 years 12 months ago
The impact of fluid documents on reading and browsing: an observational study
Fluid Documents incorporate additional information into a page by adjusting typography using interactive animation. One application is to support hypertext browsing by providing g...
Polle Zellweger, Susan Harkness Regli, Jock D. Mac...
VRML
2003
ACM
14 years 22 days ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia