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» Animation: From Cartoons to the User Interface
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SIGGRAPH
2000
ACM
13 years 12 months ago
Shadows for cel animation
We present a semi-automatic method for creating shadow mattes in cel animation. In conventional cel animation, shadows are drawn by hand, in order to provide visual cues about the...
Lena Petrovic, Brian Fujito, Lance Williams, Adam ...
TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 25 days ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
AES
2008
Springer
97views Cryptology» more  AES 2008»
13 years 7 months ago
Software mechanisms for extensible and scalable 3D visualization of construction operations
This paper presents research that led to the design and implementation of an extensible and scalable software framework for the dynamic 3D visualization of simulated construction ...
Vineet R. Kamat, Julio C. Martínez
TVCG
2012
178views Hardware» more  TVCG 2012»
11 years 10 months ago
Human Motion Retrieval from Hand-Drawn Sketch
—The rapid growth of motion capture data increases the importance of motion retrieval. The majority of the existing motion retrieval approaches are based on a labor-intensive ste...
Min-Wen Chao, Chao-Hung Lin, Jackie Assa, Tong-Yee...