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CA
2002
IEEE
14 years 23 days ago
Removing Tetrahedra from a Manifold Mesh
One of the most important task in surgical simulation is the ability to cut volumetric organs. Several algorithms have already been described but none of them can actually maintai...
Clement Forest, Hervé Delingette, Nicholas ...
TEI
2009
ACM
115views Hardware» more  TEI 2009»
14 years 14 days ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
CA
2000
IEEE
14 years 7 days ago
Accurate Collision Response on Polygonal Meshes
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
Pascal Volino, Nadia Magnenat-Thalmann
CAPTECH
1998
Springer
14 years 1 days ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
IUI
1997
ACM
14 years 2 hour ago
Providing User Support for Interactive Applications with FUSE
FUSE (Formal User Interface Specification Environment) is an integrated user interface development environment that offers tool-based support for all phases of the interface desig...
Frank Lonczewski