Abstract. This paper presents a method for analogizing high-dimensional spacetime curves, and shows how it can be used to transform a motion sequence into new content and styles ac...
Multimodal speech and speaker modeling and recognition are widely accepted as vital aspects of state of the art human-machine interaction systems. While correlations between speec...
Mehmet Emre Sargin, Oya Aran, Alexey Karpov, Ferda...
Haptic data such as 3D motion capture data and sign language animation data are new forms of multimedia data. The motion data is multi-attribute, and indexing of multiattribute da...
Chuanjun Li, Gaurav N. Pradhan, Si-Qing Zheng, B. ...
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...