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CGI
2004
IEEE
13 years 11 months ago
A Versatile and Robust Model for Geometrically Complex Deformable Solids
In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable ...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
GRAPHICSINTERFACE
2007
13 years 9 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
KAIS
2006
111views more  KAIS 2006»
13 years 8 months ago
Real-time classification of variable length multi-attribute motions
Multi-attribute motion data can be generated in many applications/ devices, such as motion capture devices and animations. It can have dozens of attributes, thousands of rows, and ...
Chuanjun Li, Latifur Khan, Balakrishnan Prabhakara...
JVCIR
2007
157views more  JVCIR 2007»
13 years 8 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
VC
2008
172views more  VC 2008»
13 years 8 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or