We propose the use of high-degree resampling filters for improved temporal antialiasing, or as the result is often called, motion blur. Without temporal antialiasing, strange eff...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
This paper proposes a mobile ad hoc networking approach to detecting and querying events related to farm animals such as oestrus, animal diseases and decreased efficiency of pastu...
We consider the problem of monitoring and controlling the position of herd animals, and view animals as agents with natural mobility but not strictly controllable. By exploiting k...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...