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B
2007
Springer
14 years 1 months ago
A Generic Flash-Based Animation Engine for ProB
Abstract. Writing a formal specification for real-life, industrial problems is a difficult and error prone task, even for experts in formal methods. In the process of specifying a...
Jens Bendisposto, Michael Leuschel
PRICAI
2004
Springer
14 years 1 months ago
K2: Animated Agents that Understand Speech Commands and Perform Actions
This paper presents a prototype dialogue system, K2, in which a user can instruct agents through speech input to manipulate various objects in a 3-D virtual world. The agents’ ac...
Takenobu Tokugana, Kotaro Funakoshi, Hozumi Tanaka
TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 1 months ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
GRAPHICSINTERFACE
2001
13 years 9 months ago
Geometry-based Muscle Modeling for Facial Animation
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can intera...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
TOG
2002
133views more  TOG 2002»
13 years 7 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson