Sciweavers

4064 search results - page 75 / 813
» Animation: can it facilitate
Sort
View
SIGGRAPH
1999
ACM
14 years 16 hour ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
SIGGRAPH
2010
ACM
13 years 11 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
GAMEON
2003
13 years 9 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
WSC
2004
13 years 9 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez
NETWORK
2006
96views more  NETWORK 2006»
13 years 7 months ago
A wireless biosensor network using autonomously controlled animals
Recent research shows that animals can be guided remotely by stimulating regions of the brain. Therefore, it is possible to set up an animal wireless sensor network for search and...
Yihan Li, Shivendra S. Panwar, Shiwen Mao