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EUROGP
2009
Springer
101views Optimization» more  EUROGP 2009»
14 years 11 days ago
Exploring Grammatical Evolution for Horse Gait Optimisation
Physics-based animal animations require data for realistic motion. This data is expensive to acquire through motion capture and inaccurate when estimated by an artist. Grammatical ...
James E. Murphy, Michael O'Neill, Hamish Carr
CA
1999
IEEE
14 years 2 days ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann
CA
1999
IEEE
14 years 2 days ago
Skin Aging Estimation by Facial Simulation
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, connective tissue and skin layer. Our aim is to simulate relevant facial animatio...
Yin Wu, Pierre Beylot, Nadia Magnenat-Thalmann
APCHI
1998
IEEE
14 years 1 days ago
Warping to Enhance 3D User Interfaces
Cartoon animation techniques have previously been used to enhance the illusion of direct manipulation in 2D graphical user interfaces. In particular, animation may be used to conv...
Bruce H. Thomas
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
13 years 12 months ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Kim Binsted, Sean Luke