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» Animation of Human Walking in Virtual Environments
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SIGGRAPH
2010
ACM
14 years 3 days ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
CHI
2011
ACM
12 years 11 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
VR
2009
IEEE
200views Virtual Reality» more  VR 2009»
14 years 2 months ago
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
This paper reports one experiment conducted to evaluate the influence of oscillating camera motions on the perception of traveled distances in virtual environments. In the experi...
Léo Terziman, Anatole Lécuyer, S&eac...
CVGIP
2006
106views more  CVGIP 2006»
13 years 7 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
3DIM
2003
IEEE
14 years 28 days ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...