Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...
It is difficult for a navigator to find a way to a given target location in an unfamiliar environment. Often, wayfinding guidance such as an overview map is provided to assist the ...
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...