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FUIN
2010
136views more  FUIN 2010»
15 years 1 months ago
Modeling Biology using Generic Reactive Animation
Abstract. Complex biological systems involve incorporated behaviors of numerous processes, mechanisms and objects. However, experimental analysis, by its nature, divides biological...
Yaki Setty, Irun R. Cohen, David Harel
ICAT
2007
IEEE
15 years 10 months ago
"Space Frames": Using space, color and animation in the visualization of complex graph systems
This study concerns the development of 3D interfaces that aid the navigation of large data structures through the usage of the HSV color space, and the ensuing “spatial framesâ€...
Elif E. Ayiter, Selim Balcisoy, Murat Germen, Isma...
135
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ICCHP
2004
Springer
15 years 9 months ago
Developing an e-Learning Platform for the Greek Sign Language
In this paper we introduce the characteristics of the educational platform that is being developed within the SYNENNOESE project. The platform integrates avatar and animation techn...
Eleni Efthimiou, G. Sapountzaki, Kostas Karpouzis,...
INFSOF
2007
185views more  INFSOF 2007»
15 years 3 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
IVEVA
2004
15 years 5 months ago
Development of an API to Create Interactive Storytelling Systems
Abstract. Interactive storytelling (IS) is an incipient field that has not been completely formalized yet. There is still a significant amount of research to be done. Especially re...
Enrique Larios, Jesus Savage, José Larios, ...