Generating artificial classic mosaics from digital images is an area of NPR rendering that has recently seen several successful approaches. A sequence of mosaic images creates a u...
In this paper we present a parametric model for facial animation and a method for adapting it to a specific person. Every facial expression can be described as a contraction or r...
This paper shows how a multimedia multi-framed simulation generator was developed. A technique of recording a sequence of steps and playing them back as an animation overcomes the...
Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...
Recent work in behavioral animation has taken impressive steps towards a virtual human. As for intelligent virtual agents, abbreviated "IVAs", the behaviors displayed in ...