We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Previous studies of program visualization have generally failed to provide convincing support for the benefits of algorithm animation in promoting the understanding of computatio...
Mihail Eduard Tudoreanu, Rong Wu, Ashley Hamilton-...
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...