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CSE
2009
IEEE
14 years 5 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
INFOCOM
2006
IEEE
14 years 5 months ago
AnySee: Peer-to-Peer Live Streaming
— Efficient and scalable live-streaming overlay construction has become a hot topic recently. In order to improve the performance metrics, such as startup delay, source-to-end de...
Xiaofei Liao, Hai Jin, Yunhao Liu, Lionel M. Ni, D...
INFOCOM
2005
IEEE
14 years 4 months ago
On achieving optimal throughput with network coding
— With the constraints of network topologies and link capacities, achieving the optimal end-to-end throughput in data networks has been known as a fundamental but computationally...
Zongpeng Li, Baochun Li, Dan Jiang, Lap Chi Lau
NOSSDAV
2004
Springer
14 years 4 months ago
Considering altruism in peer-to-peer internet streaming broadcast
In peer-to-peer overlay for video broadcast, peers contribute a portion of the bandwidth to the overlay in return for the service. In the presence of network heterogeneity, it is ...
Yang-Hua Chu, Hui Zhang
GLOBECOM
2008
IEEE
14 years 5 months ago
Understanding P2P-TV Systems Through Real Measurements
—In this paper, we consider two popular peer-to-peer TV (P2P-TV) systems: PPLive, one of the today most widely used P2P-TV systems, and Joost, a promising new generation applicat...
Delia Ciullo, Marco Mellia, Michela Meo, Emilio Le...