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AAAI
2010
13 years 9 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
COMMA
2006
13 years 9 months ago
Semi-Stable Semantics
In this paper, we examine an argument-based semantics called semi-stable semantics. Semi-stable semantics is quite close to traditional stable semantics in the sense that every st...
Martin Caminada
ML
2006
ACM
131views Machine Learning» more  ML 2006»
13 years 7 months ago
Markov logic networks
We propose a simple approach to combining first-order logic and probabilistic graphical models in a single representation. A Markov logic network (MLN) is a first-order knowledge b...
Matthew Richardson, Pedro Domingos
CI
2004
125views more  CI 2004»
13 years 7 months ago
Reasoning about Actions and Planning with Preferences Using Prioritized Default Theory
This paper shows how action theories, expressed in an extended version of the language B, can be naturally encoded using Prioritized Default Theory. We also show how prioritized d...
Tran Cao Son, Enrico Pontelli
FLOPS
2006
Springer
13 years 11 months ago
Contracts as Pairs of Projections
Abstract. Assertion-based contracts provide a powerful mechanism for stating invariants at module boundaries and for enforcing them uniformly. In 2002, Findler and Felleisen showed...
Robert Bruce Findler, Matthias Blume