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FGR
2004
IEEE
185views Biometrics» more  FGR 2004»
13 years 11 months ago
Real Time Hand Tracking by Combining Particle Filtering and Mean Shift
Particle filter and mean shift are two successful approaches taken in the pursuit of robust tracking. Both of them have their respective strengths and weaknesses. In this paper, w...
Caifeng Shan, Yucheng Wei, Tieniu Tan, Fréd...
ISPAN
2009
IEEE
14 years 2 months ago
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
Raúl Cabido, David Concha, Juan José...
ICIAP
2005
ACM
14 years 7 months ago
Scatter Search Particle Filter for 2D Real-Time Hands and Face Tracking
This paper presents the scatter search particle filter (SSPF) algorithm and its application to real-time hands and face tracking. SSPF combines sequential Monte Carlo (particle fil...
Antonio S. Montemayor, Juan José Pantrigo, ...
AMDO
2008
Springer
13 years 9 months ago
Exploiting Structural Hierarchy in Articulated Objects Towards Robust Motion Capture
This paper presents a general analysis framework towards exploiting the underlying hierarchical and scalable structure of an articulated object for pose estimation and tracking. Th...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
ICIP
2007
IEEE
14 years 9 months ago
Multicues 2D Articulated Pose Tracking using Particle Filtering and Belief Propagation on Factor Graphs
This paper describes a method for articulated upper body tracking in monocular scenes. The compatibility between model and the image is estimated using one particle filter for eac...
Philippe Noriega, Olivier Bernier