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ATAL
2006
Springer
13 years 11 months ago
Social coordination without communication in multi-agent territory exploration tasks
In the recent past, several different methods for coordinating behavior in multi-robot teams have been proposed. Common to most of them is the use of communication to coordinate b...
Paul W. Schermerhorn, Matthias Scheutz
EUROPAR
2009
Springer
14 years 2 months ago
A Case Study of Communication Optimizations on 3D Mesh Interconnects
Optimal network performance is critical to efficient parallel scaling for communication-bound applications on large machines. With wormhole routing, no-load latencies do not increa...
Abhinav Bhatele, Eric J. Bohm, Laxmikant V. Kal&ea...
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
MASCOTS
2007
13 years 9 months ago
A Hierarchical Connected Dominating Set Based Clustering Algorithm for Mobile Ad Hoc Networks
— We propose a hierarchical Connected Dominating Set (CDS) based algorithm for clustering in Mobile Ad hoc Networks (MANETs). Our algorithm is an extension of our previous Connec...
Deniz Cokuslu, Kayhan Erciyes
INFOCOM
2009
IEEE
14 years 2 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack