In the recent past, several different methods for coordinating behavior in multi-robot teams have been proposed. Common to most of them is the use of communication to coordinate b...
Optimal network performance is critical to efficient parallel scaling for communication-bound applications on large machines. With wormhole routing, no-load latencies do not increa...
Abhinav Bhatele, Eric J. Bohm, Laxmikant V. Kal&ea...
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
— We propose a hierarchical Connected Dominating Set (CDS) based algorithm for clustering in Mobile Ad hoc Networks (MANETs). Our algorithm is an extension of our previous Connec...
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...