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AAMAS
2012
Springer
14 years 1 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
WWW
2011
ACM
15 years 1 months ago
Here, there, and everywhere: correlated online behaviors can lead to overestimates of the effects of advertising
Measuring the causal effects of online advertising (adfx) on user behavior is important to the health of the WWW publishing industry. In this paper, using three controlled experi...
Randall A. Lewis, Justin M. Rao, David H. Reiley
WWW
2005
ACM
16 years 6 months ago
On the lack of typical behavior in the global Web traffic network
We offer the first large-scale analysis of Web traffic based on network flow data. Using data collected on the Internet2 network, we constructed a weighted bipartite clientserver ...
Mark Meiss, Filippo Menczer, Alessandro Vespignani
ICMCS
1997
IEEE
131views Multimedia» more  ICMCS 1997»
15 years 10 months ago
A Novel Video Layout Strategy for Near-Video-on-Demand Servers
Near-Video-on-Demand (NVOD) provides customers with a service model completely different from true Video-on-Demand (VOD). In the NVOD service model, customers’ requests are not ...
Shenze Chen, Manu Thapar
DEBS
2010
ACM
15 years 10 months ago
Evaluation of streaming aggregation on parallel hardware architectures
We present a case study parallelizing streaming aggregation on three different parallel hardware architectures. Aggregation is a performance-critical operation for data summarizat...
Scott Schneider, Henrique Andrade, Bugra Gedik, Ku...