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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 3 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
WIOPT
2010
IEEE
13 years 6 months ago
Virtual MIMO network a physical wireless analysis
By analogy with an approach widely used in physics, we consider a discrete set of base stations (BS) as a continuum of transmitters. This model allows us to establish a simple clos...
Jean Marc Kelif
IPPS
1999
IEEE
14 years 1 months ago
Developing Parallel Applications Using the JAVAPORTS Environment
The JavaPorts system is an environment that facilitates the rapid development of modular, reusable, Java-based parallel and distributed applications for networked machines with het...
Demetris G. Galatopoullos, Elias S. Manolakos
LCN
2002
IEEE
14 years 1 months ago
Global Mobile IPv6 Addressing Using Transition Mechanisms
The adoption of the IPv4 protocol in wireless technologies has considerably increased the number of hosts that can potentially access the global Internet. The pressure for more IP...
Edgard Jamhour, Simone Storoz
USENIX
2008
13 years 11 months ago
Large-scale Virtualization in the Emulab Network Testbed
Network emulation is valuable largely because of its ability to study applications running on real hosts and "somewhat real" networks. However, conservatively allocating...
Mike Hibler, Robert Ricci, Leigh Stoller, Jonathon...