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» Application of Level Set Methods in Computer Vision
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 4 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SOSP
1993
ACM
13 years 11 months ago
Improving IPC by Kernel Design
Inter-process communication (ipc) has to be fast and e ective, otherwise programmers will not use remote procedure calls(RPC),multithreadingand multitasking adequately. Thus ipc p...
Jochen Liedtke
TCSV
2008
155views more  TCSV 2008»
13 years 10 months ago
Heterogeneous Fusion of Omnidirectional and PTZ Cameras for Multiple Object Tracking
Dual-camera systems have been widely used in surveillance because of the ability to explore the wide field of view (FOV) of the omnidirectional camera and the wide zoom range of th...
Chung-Hao Chen, Yi Yao, David Page, Besma R. Abidi...
ACMACE
2007
ACM
14 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
COMGEO
1999
ACM
13 years 10 months ago
Visualizing geometric algorithms over the Web
The visual nature of geometry applications makes them a natural area where visualization can be an effective tool for demonstrating algorithms. In this paper we propose a new mode...
James E. Baker, Isabel F. Cruz, Giuseppe Liotta, R...