This paper describes an “experiential” learning approach to teaching a foundational course on Computer Networking. In additional to the traditional laboratory sessions and ana...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Behavior of current communication protocols as well as current and future networked applications is of fundamental importance for technical and commercial success of Mobile Intern...
Markku Kojo, Andrei Gurtov, Jukka Manner, Pasi Sar...
This paper discusses experiences and lessons learned from the design of an open hypermedia system, one that integrates applications and data not "owned" by the hypermedi...