For wearable computing applications, human activity is a central part of the user’s context. In order to avoid user annoyance it should be acquired automatically using body-worn ...
Abstract. This paper describes a software architecture that allows image processing researchers to develop parallel applications in a transparent manner. The architecture’s main ...
Frank J. Seinstra, Dennis Koelma, Jan-Mark Geusebr...
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
: Automated tools for understanding application behavior and its changes during the application life-cycle are essential for many performance analysis and debugging tasks. Applicat...
Ludmila Cherkasova, Kivanc M. Ozonat, Ningfang Mi,...
Abstract. Mobile devices have received much research interest in recent years. Mobility raises new issues such as more dynamic context, limited computing resources, and frequent di...
Tore Fjellheim, Stephen Milliner, Marlon Dumas, Ki...