An important part of our information-gathering behavior has always been to find out what other people think. With the growing availability and popularity of opinion-rich resource...
— The growing interest in haptic applications such as skill training, museum displays, multimodal interfaces, aids for people with visual and/or hearing impairments, etc suggests...
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
Most of the Virtual Environments (VE) currently available in the field of psychological treatments are designed to solve a specific problem (acrophobia, flying phobia, claustropho...
Provenance in the context of workflows, both for the data they derive and for their specification, is an essential component to allow for result reproducibility, sharing, and know...