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VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ACSAC
2008
IEEE
14 years 3 months ago
Defending Against Attacks on Main Memory Persistence
Main memory contains transient information for all resident applications. However, if memory chip contents survives power-off, e.g., via freezing DRAM chips, sensitive data such a...
William Enck, Kevin R. B. Butler, Thomas Richardso...
ANSS
2008
IEEE
14 years 3 months ago
Simulation of Buffer Management Policies in Networks for Grids
Grid technologies are emerging as the next generation of distributed computing, allowing the aggregation of resources that are geographically distributed across different location...
Agustín C. Caminero, Anthony Sulistio, Blan...
CISS
2008
IEEE
14 years 3 months ago
Improved bounds for a deterministic sublinear-time Sparse Fourier Algorithm
—This paper improves on the best-known runtime and measurement bounds for a recently proposed Deterministic sublinear-time Sparse Fourier Transform algorithm (hereafter called DS...
Mark A. Iwen, Craig V. Spencer
GLOBECOM
2008
IEEE
14 years 3 months ago
An Empirical Study of Flash Crowd Dynamics in a P2P-Based Live Video Streaming System
—Peer-to-Peer (P2P) based live video streaming system has emerged as a promising solution for the Internet video streaming applications, partly evident from commercial deployment...
Bo Li, Gabriel Yik Keung, Susu Xie, Fangming Liu, ...
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