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» Applications of PCF Theory
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ETVC
2008
13 years 10 months ago
Shape from Depth Discontinuities
We present a new method for reconstructing the 3-D surface of an opaque object from the motion of its depth discontinuities, when viewed under orthographic projection as the objec...
Gabriel Taubin, Daniel E. Crispell, Douglas Lanman...
IE
2007
13 years 10 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
IE
2007
13 years 10 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
IE
2007
13 years 10 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
FPGA
2008
ACM
623views FPGA» more  FPGA 2008»
13 years 10 months ago
From the bitstream to the netlist
We present an in-depth analysis of the Xilinx bitstream format. The information gathered in this paper allows bitstream compilation and decompilation. While not actually compromis...
Jean-Baptiste Note, Éric Rannaud