With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
A procedure is described for synthesizing an image with the same texture as a given input image. To achieve this, the output image is built up by successively adding pixels select...
This paper presents a framework to synthesize large realistic iris databases, providing an alternative to iris database collection. Firstly, iris patch is used as a basic element ...
In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of this procedure is a novel physical error metric that correctly predicts the percep...
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Dona...