Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
We present a comprehensive treatment of 3D object tracking by posing it as a nonlinear state estimation problem. The measurements are derived using the outputs of shape-encoded fi...
Multi-camera networks bring in potentials for a variety of vision-based applications through provisioning of rich visual information. In this paper a method of image segmentation f...
Abstract. The use of gesture as a natural interface serves as a motivating force for research in modeling, analyzing and recognition of gestures. In particular, human computer inte...
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...