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» Applying 3D human model in a posture recognition system
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CGI
2001
IEEE
13 years 11 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
ICCV
2001
IEEE
14 years 9 months ago
3D Object Tracking Using Shape-Encoded Particle Propagation
We present a comprehensive treatment of 3D object tracking by posing it as a nonlinear state estimation problem. The measurements are derived using the outputs of shape-encoded fi...
Hankyu Moon, Rama Chellappa, Azriel Rosenfeld
ACIVS
2007
Springer
14 years 1 months ago
Model-Based Image Segmentation for Multi-view Human Gesture Analysis
Multi-camera networks bring in potentials for a variety of vision-based applications through provisioning of rich visual information. In this paper a method of image segmentation f...
Chen Wu, Hamid K. Aghajan
GW
1999
Springer
223views Biometrics» more  GW 1999»
13 years 11 months ago
Vision-Based Gesture Recognition: A Review
Abstract. The use of gesture as a natural interface serves as a motivating force for research in modeling, analyzing and recognition of gestures. In particular, human computer inte...
Ying Wu, Thomas S. Huang
3DIM
2007
IEEE
14 years 1 months ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...