We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Acquiring, representing and modeling human skills is one of the key research areas in teleoperation, programming-by-demonstration and human-machine collaborative settings. The pro...
We describe the establishment of a compound object model for object recognition purposes which provides the frame for the extraction of object structure from images degraded by no...
In this paper, we propose a human daily activity recognition method by fusing the data from two wearable inertial sensors attached on one foot and the waist of the human subject, r...
: We propose a sketch-based interface for modeling the myocardial fiber orientation required in the electrophysiological simulation of the heart, especially the ventricles. The use...