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IVA
2009
Springer
14 years 2 months ago
Duality of Actor and Character Goals in Virtual Drama
Actor agents in a virtual reality and interactive drama must deliver a believable performance. This is challenging and many issues need to be resolved. One prominent problem is tha...
María Arinbjarnar, Daniel Kudenko
VC
2010
197views more  VC 2010»
13 years 2 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
FLAIRS
2000
13 years 9 months ago
Actively Supporting Collaboration in Virtual Learning Environments
Collaboration between peers is an important aspect of the learning process and can considerably augment learning in studying complex domains. To ensure that peer collaboration occ...
Adrian Gordon, Lynne E. Hall
WSCG
2001
76views more  WSCG 2001»
13 years 9 months ago
On Synchronized Simulation in a Distributed Virtual Environment
This paper addresses communication problems in a distributed virtual reality system. The paper presents VOODIE, a system that provides a framework for distributed virtual environm...
Marko Meister, Charles A. Wüthrich
ACMACE
2005
ACM
14 years 1 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...