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CHI
2005
ACM
14 years 8 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker
ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
CAEPIA
2003
Springer
14 years 28 days ago
A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems
The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently ...
Pedro Morillo, Pedro López, Juan M. Ordu&nt...
CEC
2005
IEEE
14 years 1 months ago
Evolution of L-systems for compact virtual landscape generation
An L-system or Lindenmayer system consists of a grammar and an interpreter. The grammar contains an axiom, usually a short string, that the grammar expands into a long, complex st...
Daniel A. Ashlock, Stephen P. Gent, Kenneth Mark B...
ATAL
2007
Springer
13 years 11 months ago
Resolving conflict and inconsistency in norm-regulated virtual organizations
Norm-governed virtual organizations define, govern and facilitate coordinated resource sharing and problem solving in societies of agents. With an explicit account of norms, openn...
Wamberto Weber Vasconcelos, Martin J. Kollingbaum,...