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IVA
2009
Springer
14 years 2 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...
SAC
2002
ACM
13 years 7 months ago
Simulating evolutionary agent communities with OOCSMP
This paper describes some extensions added to the continuous simulation language OOCSMP to perform agent-oriented simulation. The extensions are tested by simulating the evolution...
Manuel Alfonseca, Juan de Lara
ICAT
2006
IEEE
14 years 1 months ago
Real-Time Virtual Surgery Simulation Employing MM-Model and Adaptive Spatial Hash
Abstract. In this paper, MM-Model is presented for real-time simulation of 3D deformable objects on both global level and local region. This model consists of a deformable centerli...
Shaoting Zhang, Lixu Gu, Weiming Liang, Jingsi Zha...
AUSAI
2003
Springer
14 years 28 days ago
An eNegotiation Framework
Negotiation between two trading agents is a two-stage process. First, the agents exchange offers whilst acquiring and exchanging information. Second, they attempt to reach a mutual...
John K. Debenham
ATAL
2007
Springer
13 years 11 months ago
A methodology for 3D electronic institutions
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D electronic institutions are normative environments where software and human agents ca...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...