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ICAT
2003
IEEE
14 years 28 days ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
ICAT
2003
IEEE
14 years 28 days ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 1 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
ICCS
2007
Springer
14 years 1 months ago
Bio-terror Preparedness Exercise in a Mixed Reality Environment
Abstract. The paper presents a dynamic data-driven mixed reality environment to complement a full-scale bio-terror preparedness exercise. The environment consists of a simulation o...
Alok Chaturvedi, Chih-Hui Hsieh, Tejas Bhatt, Adam...
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
14 years 1 months ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...