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» Applying Distributed Object Technology to Network Planning
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DASFAA
2005
IEEE
256views Database» more  DASFAA 2005»
14 years 1 months ago
CoCache: Query Processing Based on Collaborative Caching in P2P Systems
Peer-to-peer (P2P) computing is gaining more and more significance due to its widespread use currently and potential deployments in future applications. In this paper, we propose ...
Weining Qian, Linhao Xu, Shuigeng Zhou, Aoying Zho...
ASPLOS
1998
ACM
13 years 11 months ago
A Cost-Effective, High-Bandwidth Storage Architecture
This paper describes the Network-Attached Secure Disk (NASD) storage architecture, prototype implementations of NASD drives, array management for our architecture, and three files...
Garth A. Gibson, David Nagle, Khalil Amiri, Jeff B...
USENIX
1994
13 years 8 months ago
Reducing File System Latency using a Predictive Approach
Despite impressive advances in file system throughput resulting from technologies such as high-bandwidth networks and disk arrays, file system latency has not improved and in many...
Jim Griffioen, Randy Appleton
IADIS
2003
13 years 9 months ago
Internet Geography: New Spaces of Information
The objective of great investments in telecommunication networks is to approach economies and put an end to the asymmetries. The most isolated regions could be the beneficiaries o...
Jorge Ricardo da Costa Ferreira
MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira