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» Applying Distributed Object Technology to Network Planning
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AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
IPPS
2003
IEEE
14 years 23 days ago
Applying Aspect-Orient Programming Concepts to a Component-Based Programming Model
Abstract— The execution environments For scientific applications have evolved significantly over the years. Vector and parallel architectures have provided significantly faste...
Thomas Eidson, Jack Dongarra, Victor Eijkhout
CG
1999
Springer
13 years 7 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
CP
1998
Springer
13 years 11 months ago
Modelling CSP Solution Algorithms with Petri Decision Nets
The constraint paradigm provides powerful concepts to represent and solve different kinds of planning problems, e. g. factory scheduling. Factory scheduling is a demanding optimiz...
Stephan Pontow
COLCOM
2008
IEEE
14 years 2 months ago
Combining Social Networks and Semantic Web Technologies for Personalizing Web Access
Abstract. The original purpose of Web metadata was to protect endusers from possible harmful content and to simplify search and retrieval. However they can also be exploited in mor...
Barbara Carminati, Elena Ferrari, Andrea Perego