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» Applying Graphical Design Techniques to Graph Visualisation
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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
VRML
1998
ACM
13 years 11 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
IEEESCC
2005
IEEE
14 years 1 months ago
An ECA Rule-based Workflow Design Tool for Shanghai Grid
Service integration, the ultimate goal of Shanghai Grid, has created a necessity for more efficient and effective workflow infrastructure. Workflow design tool is one core compone...
Lin Chen, Minglu Li, Jian Cao, Yi Wang
AMI
2009
Springer
14 years 2 months ago
I Bet You Look Good on the Wall: Making the Invisible Computer Visible
The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environm...
Jo Vermeulen, Jonathan Slenders, Kris Luyten, Kari...
GD
1998
Springer
13 years 11 months ago
Improved Force-Directed Layouts
Abstract. Techniques for drawing graphs based on force-directed placement and virtual physical models have proven surprisingly successful in producing good layouts of undirected gr...
Emden R. Gansner, Stephen C. North