Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Service integration, the ultimate goal of Shanghai Grid, has created a necessity for more efficient and effective workflow infrastructure. Workflow design tool is one core compone...
The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environm...
Jo Vermeulen, Jonathan Slenders, Kris Luyten, Kari...
Abstract. Techniques for drawing graphs based on force-directed placement and virtual physical models have proven surprisingly successful in producing good layouts of undirected gr...