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» Applying Inductive Logic Programming to Process Mining
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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
FOAL
2008
ACM
13 years 11 months ago
Incremental analysis of interference among aspects
Often, insertion of several aspects into one system is desired and in that case the problem of interference among the different aspects might arise, even if each aspect individual...
Emilia Katz, Shmuel Katz
BMCBI
2006
109views more  BMCBI 2006»
13 years 9 months ago
Integrated analysis of gene expression by association rules discovery
Background: Microarray technology is generating huge amounts of data about the expression level of thousands of genes, or even whole genomes, across different experimental conditi...
Pedro Carmona-Saez, Monica Chagoyen, Andrés...
JAIR
2006
157views more  JAIR 2006»
13 years 9 months ago
Decision-Theoretic Planning with non-Markovian Rewards
A decision process in which rewards depend on history rather than merely on the current state is called a decision process with non-Markovian rewards (NMRDP). In decisiontheoretic...
Sylvie Thiébaux, Charles Gretton, John K. S...
BMCBI
2008
173views more  BMCBI 2008»
13 years 10 months ago
Improved machine learning method for analysis of gas phase chemistry of peptides
Background: Accurate peptide identification is important to high-throughput proteomics analyses that use mass spectrometry. Search programs compare fragmentation spectra (MS/MS) o...
Allison Gehrke, Shaojun Sun, Lukasz A. Kurgan, Nat...