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» Applying Inexpensive AI Techniques to Computer Games
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APVIS
2004
13 years 10 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
EICS
2009
ACM
14 years 3 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg
SIGGRAPH
1997
ACM
14 years 22 days ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
IPPS
2000
IEEE
14 years 29 days ago
PaDDMAS: Parallel and Distributed Data Mining Application Suite
Discovering complex associations, anomalies and patterns in distributed data sets is gaining popularity in a range of scientific, medical and business applications. Various algor...
Omer F. Rana, David W. Walker, Maozhen Li, Steven ...
ACG
2003
Springer
14 years 1 months ago
Opponent-Model Search in Bao: Conditions for a Successful Application
Abstract Opponent-Model search is a game-tree search method that explicitly uses knowledge of the opponent. There is some risk involved in using Opponent-Model search. Both the pre...
H. H. L. M. Donkers, H. Jaap van den Herik, Jos W....