Sciweavers

39 search results - page 3 / 8
» Applying Mixed Reality to Entertainment
Sort
View
CHI
2000
ACM
14 years 2 months ago
Traversable interfaces between real and virtual worlds
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Boriana Koleva, Holger Schnädelbach, Steve Be...
PRESENCE
2006
88views more  PRESENCE 2006»
13 years 9 months ago
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Future mixed reality systems will need to support large numbers of simultaneous, nonexpert users at reasonable per-user costs if the systems are to be widely deployed within socie...
Kynan Eng, Matti Mintz, Tobi Delbrück, Rodney...
ACMACE
2005
ACM
14 years 3 months ago
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
SIMVIS
2007
13 years 11 months ago
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization
This paper reports on the development of a novel mixed reality I/O device tailored to the requirements of interaction with geo-spatial data in the immediate environment of the use...
Volker Paelke, Claus Brenner
CGF
2006
145views more  CGF 2006»
13 years 9 months ago
Classification of Illumination Methods for Mixed Reality
A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are used more and more, for instance in surgery, architecture, cultural h...
Katrien Jacobs, Céline Loscos