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» Applying Virtual and Augmented Reality in Cultural Computing
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ISWC
2005
IEEE
15 years 10 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
CHI
2002
ACM
16 years 4 months ago
The augurscope: a mixed reality interface for outdoors
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment ...
Holger Schnädelbach, Boriana Koleva, Martin F...
ICCS
2004
Springer
15 years 10 months ago
Mobile Augmented Reality Support for Architects Based on Feature Tracking Techniques
This paper presents a mobile Augmented Reality (AR) system called the SitePack supporting architects in visualizing 3D models in real-time on site. We describe how vision based fea...
Michael Bang Nielsen, Gunnar Kramp, Kaj Grø...
VRML
1999
ACM
15 years 8 months ago
Utilising the Spatial Features of Cyberspace for Generating a Dynamic Museum Environment
This paper focuses on the aesthetic aspect of distributing multimedia data in cyberspace. By dynamically modifying the contents of a virtual art exhibition, we aim to generate a v...
Narushige Shiode, Tomoko Kanoshima
MM
2005
ACM
109views Multimedia» more  MM 2005»
15 years 10 months ago
Seven mile boots: implications of an everyday interface
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
Martin Pichlmair