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» Applying Virtual and Augmented Reality in Cultural Computing
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CIG
2006
IEEE
15 years 8 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
125
Voted
ISWC
1998
IEEE
15 years 8 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland
141
Voted
CGF
2006
146views more  CGF 2006»
15 years 4 months ago
Principles and Applications of Computer Graphics in Medicine
The medical domain provides excellent opportunities for the application of computer graphics, visualization and virtual environments, with the potential to help improve healthcare...
F. P. Vidal, Fernando Bello, Ken W. Brodlie, Nigel...
CHI
2007
ACM
16 years 5 months ago
Tangible user interfaces in context and theory
Tangible User Interface (TUI) research has become increasingly widespread over the past 25 years. It is an essential component of Ubiquitous Computing and Augmented Reality resear...
Alan F. Blackwell, George W. Fitzmaurice, Lars Eri...
ICCS
2007
Springer
15 years 10 months ago
Bio-terror Preparedness Exercise in a Mixed Reality Environment
Abstract. The paper presents a dynamic data-driven mixed reality environment to complement a full-scale bio-terror preparedness exercise. The environment consists of a simulation o...
Alok Chaturvedi, Chih-Hui Hsieh, Tejas Bhatt, Adam...